Witch Hunter Captain Build
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- 1Witch Hunter
Witch Hunter[edit]
All your life you have found Necromancers, Hags, Fiendish Warlocks and all other practitioners of evil magic abhorrent. You seek to root out and slay these monstrosities wherever they may hide. Witch hunters all have different reasons for taking up their profession. Were you hired by a king or other noble to protect their city from an evil deity or cult? Or maybe you are a cleric or paladin dedicated to seeking out all those who endorse the abomination of arcane magic? Perhaps you are a ranger seeking to further your knowledge about your favored enemies. Think about what led you to develop such a hatred. Perhaps your younger sister was abducted by a hag, and replaced with a changeling that you were then forced to kill, or your mother and father were sacrificed then raised again by a wicked mage. What are your methods? Do you imprison those you capture in pits? Burn them? Or even drag them back to your lordly master for a public execution?
Skill Proficiencies: Choose any two: Arcana, History, Insight, Investigation, Nature, Perception, Religion, or Survival
Tool Proficiencies: Choose one: Herbalism Kit or Poisoner's Kit
Languages: A language related to your specialization. (see table below)
Equipment: A set of dark traveler's clothes, a pointed wizards hat, a hooded cloak or cape, a longsword, a healer's kit, 3 flasks of holy water, a holy symbol, a silvered or cold-iron weapon you are proficient with, a belt pouch containing 20 gp, and a book of lore that contains all the information about the creatures of your chosen specialization: descriptions, skills, resistances, immunities, weaknesses, vulnerabilities, special abilities, etc.
Witch Hunter Type[edit]
What type of Witch Hunter are you? Choose a specialty or roll on the table below.
d4 | Specialization | Language | Creature Types |
---|---|---|---|
1 | Fey Hunter | Sylvan | Fey: Blink Dog, Boggle, Darkling, Darkling Elder, Dryad, Hags: (Annis, Bheur, Green, Sea), Korred, Meenlock, Pixie, Quickling, Redcap, Satyr, Sprite, Yeth Hound Plants: Awakened Shrub, Awakened Tree, Blights: (Needle, Twig, Vine), Corpse Flower, Fungi: (Gas Spore, Shrieker, Violet Fungus), Myconids: (Adult, Quaggoth Spore Servant, Sprout, Sovereign), Shambling Mound, Treant, Vegepygmies: (Vegepygmy, Chief, Thorny), Wood Woad |
2 | Fiend Hunter | Abyssal or Infernal | Daemons (Yugoloths): Arcanaloth, Canoloth, Dhergoloth, Hydroloth, Merrenoloth, Mezzoloth, Nycaloth, Oinoloth, Ultroloth, Yagnoloth Demons (Tanar'ri): Alkilith, Armanite, Babau, Balor, Barlgura, Bulezau, Cambion, Chasme, Draegloth, Dretch, Dybbuk, Glabrezu, Goristro, Hezrou, Manes, Marilith, Maurezhi, Maw Demon, Molydeus, Nabassu, Nalfeshnee, Rutterkin (Abyssal Wretch), Shoosuva, Sibriex, Tanarukk, Wastrilith - Demon Lords: Baphomet, Demogorgon, Fraz-Urb'luu, Graz'zt, Juiblex, Orcus, Yeenoghu, Zuggtmoy Devils (Baatezu): Abishai: (Black Abishai, Blue Abishai, Green Abishai, Red Abishai, White Abishai), Amnizu, Merregon, Narzugon, Nupperibo, Orthon, Quasit, Shadow Demon, Vrock, Yochlol, Barbed Devil, Bearded Devil, Bone Devil, Chain Devil, Erinyes, Horned Devil, Ice Devil, Imp, Lemure, Pit Fiend, Spined Devil - Archdevils: Bael, Geryon, Hutijin, Moloch, Titivilus, Zariel Fiends: Barghest, Devourer, Hag: Night Hag, Hell Hound, Howler, Nightmare, Rakshasa, Succubus/Incubus, Vargouille |
3 | Humanoid Hunter | Any Standard Language | Humanoids: Aarakocra, Bugbear, Bugbear Chief, Bullywug, Deep Scion, Dwarf: (Derro Dwarf: Savant; Duergar Dwarf: Despot, Hammerer, Kavalrachni, Mind Master, Screamer, Soulblade, Stone Guard, Warlord, Xarrorn; Hill Dwarf; Mountain Dwarf; Shield Dwarf), Elf: (Drow Elf: Arachnomancer, Elite Warrior, Favored Consort, House Captain, Inquisitor, Mage, Matron Mother, Priestess of Lolth, Shadowblade; Eladrin: Autumn, Spring, Summer, Winter; Half-Elf; High Elf; Sea Elf; Shadar-Kai Elf: Gloom Weaver, Shadow Dancer, Soul Monger; Wood Elf), Firenewt: (Firenewt, Warlock of Imix), Githyanki: (Gish, Kith'rak, Knight, Supreme Commander, Warrior), Githzerai: (Anarch, Enlightened, Monk, Zerth), Gnoll: (Gnoll, Fang of Yeenoghu, Flesh Gnawer, Flind, Hunter, Pack Lord), Gnome: (Deep Gnome - Svirfneblin Gnome, Forest Gnome, Rock Gnome), Goblin: (Goblin, Boss), Grimlock, Grung: (Elite Warrior, Wildling), Half-Dragon, Hobgoblin: (Captain, Devastator, Iron Shadow, Warlord), Human, Jackalwere, Kenku, Kobold: (Dragonshield, Inventor, Scale Sorcerer, Winged), Kuo-toa: (Archpriest, Whip), Lizardfolk: (Shaman, King/Queen), Lycanthropes: (Werebear, Wereboar, Wererat, Weretiger, Werewolf), Meazel, Merfolk, Nagpa, Nilbog, Oni, Orc: (Half-Orc, Blade of Ilneval, Claw of Luthic, Eye of Gruumsh, Hand of Yurtrus, Nurtured One of Yurtrus, Orog, Red Fang of Shargaas, Warchief), Quaggoth, Sahuagi: (Baron, Malenti, Priestess), Sea Spawn, Skulk, Thri-kreen, Tortle: (Druid), Trogolodyte, Xvart, Xvart Warlock of Raxivort, Yuan-ti: (Broodguard, Pureblood) Humanoid Archetypes (NPC): Abjurer, Acolyte, Apprentice Wizard, Archdruid, Archer, Archmage, Assassin, Bandit, Bandit Captain, Bard, Berserker, Blackguard, Champion, Commoner, Conjurer, Cultist, Cult Fanatic, Diviner, Druid, Enchanter, Evoker, Gladiator, Guard, Illusionist, Knight, Kraken Priest, Mage, Martial Arts Adept, Master Thief, Necromancer, Noble, Priest, Scout, Spy, Swashbuckler, Thug, Transmuter, Tribal Warrior, Veteran, War Priest, Warlock of the Archfey, Warlock of the Fiend, Warlock of the Great Old One, Warlord, |
4 | Undead Hunter | Any Exotic or Standard Language | Undead: Alhoon (Mind Flayer), Allip, Banshee, Beholder: Death Tyrant, Bodak, Boneclaw, Crawling Claw, Death Knight, Deathlock: (Deathlock, Mastermind, Wight), Demi-Lich, Dracolich, Eidolon, Flameskull, Ghost, Ghoul: (Ghast, Ghoul), Gnoll Witherling, Lich, Mummy, Mummy Lord, Naga: Bone Naga, Nightwalker, Revenant, Shadow, Skeleton: (Skeleton, Minotaur, Warhorse), Skull Lord, Spawn of Kyuss, Specter, Sword Wraith: (Commander, Warrior), Vampire, Vampire Spawn, Vampiric Mist, Wight, Will-o'-Wisp, Wraith, Zombie: (Zombie, Ogre, Beholder) |
Feature: Evil Recognition[edit]
You are well versed in the lore surrounding creatures of your chosen type. When hunting these creatures you often know the best places to look, and you are able to more easily spot evidence of their presence. Also you can roll on intelligence (History) checks to recall information about them. The information given is left to the discretion of your DM and might include descriptions, abilities, resistances, vulnerabilities, etc.
Suggested Characteristics[edit]
d8 | Personality Trait |
---|---|
1 | I travel from place to place a lot - evil must be fought everywhere. |
2 | I constantly guide my allies away from the Dark Ways - I would hate to have to kill them. |
3 | I barely ever sleep or rest, so intent am I upon seeking out evil. |
4 | My wise words have often convinced another to step back into the light. |
5 | I do not work for money - rich and poor alike can succumb to the temptations of Black Magic |
6 | I look carefully over everything I see - the Dark is cunning, and but one lapse could doom the world. |
7 | I prefer to hunt my foes alone - there are many pitfalls for those less skilled than me to fall foul of. |
8 | I am suspicious of everyone, especially those who dislike me. |
d6 | Ideal |
---|---|
1 | Redemption: If my foe wishes to repent, I am willing to help them return to the light.(Good) |
2 | Freedom: I do not knuckle under authority - that would only slow me down.(Chaotic) |
3 | Law: The law is all that keeps evil at bay. (Lawful) |
4 | Skill: I fight the darkness to prove I can, and I constantly challenge myself to get better at it. (Neutral) |
5 | Mercilessness: once you have turned to the dark, there is no turning back - not in my eyes. (Neutral) |
6 | Pain: I take a perverse pleasure in inflicting pain on my captives. (Evil) |
d6 | Bond |
---|---|
1 | Civilization is a beacon in the night that must remain burning. |
2 | I once showed mercy to a young warlock, whom I fell deeply in love with. I still wonder if I did the right thing. |
3 | My family and friends are always there to fall back on when all seems lost, to rekindle the light in me. |
4 | My only bond is to the silver in my sword. |
5 | Pursuing this dangerous path has forced me to leave behind those I love, if only to protect them. |
6 | My only kin are those of my Witch Hunting brotherhood. |
d6 | Flaw |
---|---|
1 | Once I start killing, I cannot stop. |
2 | I am overly aggressive/prejudiced toward all magic wielders, excluding myself. |
3 | I will pursue a target no matter the cost. |
4 | My lust for revenge/avarice spurs me to be brash and reckless. |
5 | I will kill any monster, good or evil. |
6 | I will risk the lives of innocents to catch my target. |
Back to Main Page → 5e Homebrew → 5e Backgrounds
This page contains a description of the hero Victor Saltzpyre in Warhammer: Vermintide 2, where you will find a list of all abilities, skills, and talents. Also, you will find tips on how to play this character class, and suggestions on how to further develop this hero.
Witch Hunter Captain
Witch Hunter Captain Abilities & Skills
Base health: 100 points
Skill / Spell Name | Description |
Witch-Hunt (passive ability) | Tagged enemies take additional damage (20%). |
Animosity (career ability) | Victor pushes back nearby enemies, and boosts nearby allies' critical hit chance for 6 seconds. |
Eternal Guard (passive ability) | Blocked frontal, light attacks from the enemy do not take away your shields. |
Killing Shot (passive ability) | Critical hit headshots instantly kill man-sized enemies. |
Witch Hunter Captain Talents
Talents available at level 5:
Talent Name | Description |
Charmed Life | Increases dodge range by 20%. |
Unflagging Spirit | Grants an extra stamina shield while blocking. |
Always Prepared | Increases maximum ammunition by 30%. |
Talents available at level 10:
Talent Name | Description |
Abjure Temptation | Increases power by 15% when the party holds at least one Grimoire. |
Deathknell | Increases headshot damage bonus. (+25% for Headshots, but no increase for critical headshot). |
Suffer No Heresy | Reduce the damage taken when disabled by 50%. |
Talents available at level 15:
Talent Name | Description |
Marked for Death | Witch-Hunt grants 10% increased attack speed for 4 seconds when tagged enemies die. |
Justice's Bounty | Witch-Hunt recovers 2 health points for the party members when tagged enemies die. |
Wild Fervour | Witch-Hunt increases critical hit chance by 8% for 4 seconds when tagged enemies die. |
Talents available at level 20:
Talent Name | Description |
Holy Cause | Critical hits grant temporary health. |
Righteous Zeal | Kills grant temporary health. |
Purifier | Hero gains health after defeating a boss. |
Talents available at level 25:
Talent Name | Description |
Redoubled Purpose | Reduce the cooldown of Animosity by 30%. |
Resonating Faith | Increase the duration of Animosity to 10 seconds. |
Fierce Oratory | Increase the radius of Animosity by 50%. |
Tips and hints
- Remember, enemies that were marked by you receive more damage - this is true not only for your attacks but also for other members of your party. Press the marking button as often as possible, especially when you see elite and special enemies or when you face a boss.
- Thanks to one of his passive abilities, Eternal Guard, all blocked frontal light attacks don't deplete Stamina. Thanks to that, Witch Hunter Captain is great for battles against hordes. Remember to block attacks and place yourself in a such way that would make the enemies attack you from the front.
- Animosity is great for supporting your party. It can push nearby enemies backwards and grant your allies a temporary chance to get a critical hit. Use this skill as often as possible - this skill will save you and your party.
Suggested Witch Hunter Captain build
The following set of talents creates a universal character who deals decent damage from a distance and in melee combat - it's worth switching between distance and close combat all the time. In addition, it can help allies by pushing nearby enemies away and increasing the chance of a critical strike.
- Always Prepared(level 5) - additional ammunition is always useful and allows you to eliminate enemies without compromising health.
- Abjure Temptation(level 10) - great talent to increase power by 15% if the team carries at least one grimoire. If you don't want to collect grimoires, choose a talent Deathknell.
- Wild Fervor(level 15) - improves passive ability and gives a chance to increase critical strike chance after killing a tagged opponent.
- Righteous Zeal(level 20) - standard talent to temporarily increase health after killing enemies.
- Redoubled Purpose(level 25) - reduces the time it takes to renew your career skills, helping you to fight hordes of enemies and increasing your chance of critical strike.
Bounty Hunter
Bounty Hunter is a class available from level seven. He specializes in ranged combat - increased amounts of ammunition and a good chance of a critical strike destroy enemy ranks from long distances.
Base health: 100 points
Bounty Hunter Abilities & Skills
Skill / Spell Name | Description |
Blessed Shot (passive ability) | Guarantees a critical hit every 10 seconds from a ranged weapon. |
Locked and Loaded (career ability) | Victor fires a powerful shot that pierces through enemies. |
Ammo Pouches (passive ability) | Increases ammo capacity by 50%. |
Quick Release (passive ability) | Increases reload speed. |
Bounty Hunter Talents
Talents available at level 5:
Talent Name | Description |
Swift Reload | Increases reload speed by 20%. |
Make Them Count | Reduces ranged weapon spread by 25%. |
Vicious Virtue | Increases attack speed by 5%. |
Talents available at level 10:
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Talent Name | Description |
Leave None Behind | Increases revive speed by 30%. |
Necessary Means | Increases your Power by 25%, if you lack ammo. |
Crippling Strike | Increases the damage of critical hits by 25%. |
Talents available at level 15:
Talent Name | Description |
Pious Fervour | Critical hits provide additional amount of temporary health. |
Cruel Fortune | Reduces the cooldown of Blessed Shot down to 10 seconds. |
Prize Bounty | The Blessed Shot ability doesn't require ammunition anymore. |
Talents available at level 20:
Talent Name | Description |
Holy Cause | Critical hits grant temporary health. |
Righteous Zeal | Killing enemies grants temporary health. |
Purifier | Hero gains health after defeating a boss. |
Talents available at level 25:
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Talent Name | Description |
Encore | Reduces the cooldown of Locked and Loaded skill by 30%. |
Double-shotted | Victor fires two blasts of pellets in range of devastating cone. |
Buckshot | Victor shoots two powerful bullets in various and opposite directions. |
Tips and hints
- Bounty Hunter is great for eliminating single enemies - the career skill is perfect for killing special and elite enemies or wounding bosses.
- His passive skill allows him to get a critical hit with a ranged weapon every 10 seconds - a great way to kill special or elite enemies. Wait for Blessed Shot to charge and then shot a powerful opponent in the head.
- Locked and Loaded can one-shot, e.g. a Chaos Warrior. Remember about that when you want to kill an enemy fast.
Suggested Bounty Hunter build
Bounty Hunter is the best at fighting from distance, and that's what the following talents are based on. Build allows you to deal a lot of damage from ranged weapons.
- Swift Reload(level 5) - Bounty Hunter constantly uses distance weapons, so fast reloading is essential.
- Crippling Strike(level 10) - increased critical strike damage allow for even faster enemy elimination. Perfectly combined with a passive skill.
- Prize Bounty (level 15) - improves a passive capability that is now munitions free.
- Righteous Zeal(level 20) - standard talent to temporarily increases health after killing an enemy.
- Encore(level 25) - career skill is a great way to get rid of a group of enemies, and a shorter cooldown time allows you to do this more often.
Zealot
Zealot is a class available from the 12th level of the character. He has high resistance to injuries and gets increased power after being wounded.
Base health: 150 points
Zealot Abilities & Skills
Skill / Spell Name | Description |
Fiery Faith (passive ability) | Power increases by 5% for every 25 health missing to a maximum bonus of 20%. |
Holy Fervour (career ability) | Victor charges forward and gains 25% increased attack speed for 5 seconds. |
Unswerving Strikes (passive ability) | Heavy attacks can't be interrupted by damaging attacks of the enemy. |
Heart of Iron (passive ability) | Resists death on taking lethal damage (works every 120 seconds). |
Zealot Talents
Talents available at level 5:
Talent Name | Description |
Holy Endurance | Increases stamina regeneration speed by 30%. |
Saint of Battle | Increases the chance for critical hit 5%. |
Strong of Will | Reduces the stun duration by 35%. |
Talents available at level 10:
Talent Name | Description |
No Surrender | Increases Power by 3% for every nearby enemy and stacks up to 5 times. |
Flagellant | Damage taken from one attack is reduced to 10 damage or half of its original value whichever is highest. |
Suppress Pain | Reduces damage taken by 35% while below 50% health. |
Talents available at level 15:
Talent Name | Description |
Shield of Faith | Fiery Faith also increases block range by 10% per 25 health missing. This effect stacks up to 5 times. |
Holy Crusader | Fiery Faith also increases the damage of critical hits by 10 per 25 health missing. This effect stacks up to 5 times. |
Undying Fervour | Fiery Faith also grants stamina per 25 health points missing. This effect stacks up to 5 times. |
Talents available at level 20:
Talent Name | Description |
Holy Cause | Critical hits grant temporary health. |
Righteous Zeal | Killing enemies grant temporary health. |
Purifier | Hero gains health after defeating a boss. |
Talents available at level 25:
Talent Name | Description |
Frother | Reduces the cooldown of Holy Fervour by 30%. |
Pleasure from Pain | Holy Fervour causes Victor to restore 2 health points for each successful hit. |
Blessed Frenzy | Increases the duration of Holy Fervour attack speed buff up to 8 seconds. |
Tips and hints
- Zealot is another tank. However, he can also deal a lot of damage. His passive skill turns lost health points into Power - wounds make the Zealot deal more damage. Of course, there is no point in depleting your health points on purpose but you can decide to play with half the health if you feel confident with that. This will give you a great Power boost.
- Holy Fervour allows you to quickly save allies surrounded by a horde. You can reach them fast thanks to the charge. The increased speed is also helpful in combat.
Suggested Zealot build
The following set of talents makes Zealot a real tank that grows in strength with your health - and by focusing on your opponents, you lose a lot of health.
- Holy Endurace (level 5) - faster stamina regeneration allows to block attacks more often.
- Suppress Pain(level 10) - reduces damage when you have less than half of your health. It fits perfectly with a passive skill.
- Undying Fervour (level 15) - another stamina boost.
- Righteous Zeal(level 20) - standard talent to temporarily increases health after killing an enemy.
- Frothier(level 25) - shortens the time it takes to renew your career skills, a useful charge that saves allies and temporarily increases attack speed.
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