In Fallout 4 you have to achieve a total of 84 achievements to ace. You need 80 hours to unlock all achievements in the base game.

The base game has fifty achievements worth 1000 Game score. Also, the DLC pack contains 34 achievements of 600 Gamerscore.

Fallout 4 Script Extender

Fallout 4's Achievements and Trophies have been revealed. So far, we have learned the trophy values for Fallout 4, but do not yet have Gamerscore info for achievements. Far Harbor Achievements.

The F4SE or Script Extender in Fallout 4 is a modders resource. Both expand the capabilities of a script in Fallout 4. There are no Side effects.

Because it does not modify the executable files on disk. Once you install it, you do not have to follow extra steps. You can start the game from f4se_loader.exe.

Fallout 4 Achievements Enabler

You can download this mod from Nexus Mods. While using this mod, you can enable achievements in Fallout 4. You do not need F4SE. So this version is Independent. Already Moded saves also work on the same.

Fallout 4 SKE

SKE stands for Settlement Keywords Expanded.SKE in fallout 4 is a continuation of Stukys Frame’s work. You can download this mod from Nexus Mods. You can add items in Bethesda Vanilla using SKE. It provides you more options for settlement of items. Having more choices will make things easier.

Fallout 4 How to Activate Achievements

Achievements enabler is a plugin which re-enables achievement. It patches Fallout4.exe file while a game is running. The steps to activate Enabler is as follows:

  1. Copy all the files to the Root folder Of Fallout 4.
  2. If you want to use 3D Sound then rename all to true3DSound.dll. This is optional.
  3. Restart the Steam for Mood to Run and Play.

Fallout 4 Skyrim SE

Patrols on the road of Skyrim can be added using this Mod. It provides bolster protection on the road of Skyrim. This Mod increases the chances of encounter during an adventure. Low Skill avatars can also follow the new territory when venturing. It gives staves a gorgeous look with an expanded repertoire. You can learn new summons as spells.

Fallout 4 Achievement Unlocker

This Mod does not require skills, time and life. So can you unlock skills at any time? This mod works with the steam version of the base game. The mod does not need DLC. You need to install an achievement enabler. You can unlock all achievements using a simple Holotape. This mod will not work on Consoles.

Related Post

[PC] Achievements Mods Enabler - Fallout 4 & Skyrim SE

What is this?

It's a plugin I made that re-enables achievements while using mods by patching Fallout4.exe or SkyrimSE.exe during runtime.It's designed to be version independent.It also works on already modded saves!

How to install

  1. Install my Dll Loader manually -OR- SKSE64.
  2. If using the dll loader version: copy the plugin folder to Skyrim SE's Data folder.
  3. If using the SKSE64 version: copy the SKSE folder to Skyrim SE's Data folder.
  4. Play!

How to uninstall

  1. Uninstall via NMM or manually:
  • If using dll loader version, delete AchievementsModsEnabler.dll, AchievementsModsEnabler.dll_Exports.txt & AchievementsModsEnabler.ini from DataPluginsSumwunn.
  • If using SKSE64 version, delete AchievementsModsEnabler.dll & AchievementsModsEnabler.ini from DataSKSEPlugins.


AchievementsModsEnabler.ini located in DataPluginsSumwunn contains these options:

  • iEnableLogging=1
  • 0 = Disabled.
  • 1 = Enabled.
  • iIgnoreExpectedProcessName=0
  • 0 = Expected process name detection enabled.
  • 1 = Ignore Fallout4.exe name detection. Allows mod to work regardless of EXE name.
  • 2 = Ignore SkyrimSE.exe name detection. Allows mod to work regardless of EXE name.

How do I know if it's working?

You'll get no achievement warnings, and the [M] will won't appear in the saves menu (already modded saves will need to be re-saved for [M] to disappear), alternatively you can check the log just to be sure.

After you've started Skyrim SE (you can alt-tab for this part), go to DataPluginsSumwunn (for SKSE64: DataSKSEPlugins), there's a log file called: AchievementsModsEnabler.log

It will either say 'YES' or 'NO'. Indicating whether or not the plugin successfully patched game. So if it says NO, lemme know!

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Will it need updating?

Probably not! I've designed this to be version independent.However in the case that it does, I will have it fixed very quickly.Below is a list of Fallout 4 & Skyrim SE versions that have been tested and working.

Fallout 4 tested & working versions: w/


Skyrim SE tested & working versions w/



Fallout 4:

Fallout 4 Get Achievements With Mods

Skyrim SE:

Compile Notes

  • UASM must be setup before opening the project.


  • Achievements are baked into the saves. So any achievement that you would of gotten most likely won't be obtainable unless you load an earlier save or start again.
  • This is not available for consoles.
  • If your save is already modded, you'll have to save again to order for the [M] to disappear.
  • This will not get you VAC banned in any manner as Skyrim SE does not use any anti-cheat.
  • If the mod is not working, try restarting Steam and/or your computer.
  • The dll loader version does not use SKSE. It will also not conflict with it.
  • Written in C++/ASM.


Bethesda for Fallout 4. (

Bethesda for Skyrim SE. (

Microsoft for Visual Studio. (

The UASM devs. (

  • воскресенье 12 апреля
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